Highlights
*Step-by-step walkthrough for all 12 campaigns with campaign mini-maps!
*Expert strategy to help establish a balanced and versatile economy!
*Detailed breakdown of Expansion Methods, Settlers, Buildings and Resources!
*Developer tips and strategies including content from Bruce Shelley!
*Expert strategy to help establish a balanced and versatile economy!
*Detailed breakdown of Expansion Methods, Settlers, Buildings and Resources!
*Developer tips and strategies including content from Bruce Shelley!
CONTENT:
THE BATTLE FOR TANDRIA
The People’s Crown
Characters
GO FORTH AND CONQUER: GAME BASICS
Main View
Overview
Play Options
Expansion Methods
Settlers
Buildings
Resources
A CONQUEST BEGINS: CAMPAIGN WALKTHROUGH, PART I
The Dawn of Settlements
Warfarers Welcome
Novice Rising
The Trading Apprentice
A Formidable Adversary
Expanding an Empire
THE COST OF VICTORY: CAMPAIGN WALKTHROUGH, PART II
Storm over the Meadows
The Foggy Fields
100 Years of Peace
The Father’s Revenge
The Return of the Old King
The Final Frontier
DEVELOPER TIPS
Bruce Shelley, Consultant
Bastian Hartmann, QA
Xenia Hartleb, Game Design
Andreas Nitsche, Lead Game Designer
Wolf Reitsamer, Programmer
Tobias Sandkuhl, QA
Jochen Peketz, Lead Level Designer
Volker Stuckmann, Game Designer
Daniel Sawitzki, Programmer
Alan Au Yeung, QA
Gustav Pavlou, QA
Hannes Wengenroth, Programmer
The People’s Crown
Characters
GO FORTH AND CONQUER: GAME BASICS
Main View
Overview
Play Options
Expansion Methods
Settlers
Buildings
Resources
A CONQUEST BEGINS: CAMPAIGN WALKTHROUGH, PART I
The Dawn of Settlements
Warfarers Welcome
Novice Rising
The Trading Apprentice
A Formidable Adversary
Expanding an Empire
THE COST OF VICTORY: CAMPAIGN WALKTHROUGH, PART II
Storm over the Meadows
The Foggy Fields
100 Years of Peace
The Father’s Revenge
The Return of the Old King
The Final Frontier
DEVELOPER TIPS
Bruce Shelley, Consultant
Bastian Hartmann, QA
Xenia Hartleb, Game Design
Andreas Nitsche, Lead Game Designer
Wolf Reitsamer, Programmer
Tobias Sandkuhl, QA
Jochen Peketz, Lead Level Designer
Volker Stuckmann, Game Designer
Daniel Sawitzki, Programmer
Alan Au Yeung, QA
Gustav Pavlou, QA
Hannes Wengenroth, Programmer
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